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Session 13: Webconferencing

Page history last edited by mary.mcglasson@... 14 years ago

Jeff Stahler

 


 

 

"Twitter is a microblogging site . . . huh? Can't you just tell me in plain English?"

 

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For another YouTube video on some Twitter basics, including how to set up an account, Click here.

 

Can Twitter really work as a tool for teaching and learning? It seems, well, almost silly . . .

  • In our quest to discover how others are using Twitter for teaching and learning, here was another find: Twitter as Courseware.
  • Here's another idea for using Twitter -- take a look at this handout for an "Economics in Action" assignment. Feel free to swap out "Economics" for your discipline area!

Here are some quick reference sheets for using Twitter:

 


 

dimdim is a webconferencing tool that has some very attractive features. For one, there is no download required to run dimdim. Also, even with a free account, you can have up to 20 participants (including the moderator) -- this is in stark contrast to the total of 3 participants allowed by Elluminate's Vroom! Here's a quick overview of the version 4.5:

 

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For many, many more dimdim video tutorials, check out MeetFreely's channel on YouTube!

 

Here is some helpful documentation from the dimdim website:

 


For a much less traditional approach to synchronous meeting spaces, how about a graphics-based site where you can interact with colleagues or students? Each person has his/her own "avatar," i.e., an icon or representation of the user. In a virtual worlds, you can be pretty much whoever you want to be -- many people "try on" different skin colors, heights, weights, ages, genders, or even species.

 

Here I am, checking out Valencia Community College's marketing materials in Second Life.

 

OK, you just know that when people say "Virtual Worlds," they immediately think of Second Life. But do you have any idea how many VE's ("Virtual Environments") are really out there? Click here to acquaint yourself with just a few of the possible tools, and some of the pros & cons of each.

 

While you are not going to learn how to enter and navigate Second Life, There, Qwaq, Open Croquet, or MetaPlace today (we'd need a much longer workshop!), you should get used to the fact that today's students grew up on this stuff. Three-year-olds play on sites like Club Penguin (owned by Disney) or Webkinz World:

 

 

 

 

 


Educause:     7 Things You Should Know About Virtual Meetings

                   7 Things You Should Know About Virtual Worlds 

 

* The "7 Things" about any given topic are:

  1. What is it?
  2. Who's doing it?
  3. How does it work?
  4. Why is it significant?
  5. What are the downsides?
  6. Where is it going?
  7. What are the implications for teaching and learning?

 


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